Make it so only audio gets built that is needed

Now that I’ve started putting my projects together (which makes life SO MUCH BETTER at least for now), I run the risk of making everything unnecessarily large by including all of the audio in any individual build.

This is bc Unity auto includes anything under the Resources folder.

Apparently you can rename folders to have ~ first but that seems to have mixed reviews on forums.

https://forum.unity3d.com/threads/excluding-folders-from-build.408375/

First I need to separate out audio by which app it’s in, and then script to go to that specific folder inside Resources instead of just Resources.

 

 

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